Q: When did you become a fan of science fiction?
A: I became a fan of popular science fiction when the visage of Darth Vader burst forth onto what I would later come to know as the "Tantive IV." This was in May of 1977 when my parents took me to the drive-in movie theater to see the original Star Wars. I read a lot of young adult science fiction and fantasy after that but I wouldn't say I became a die-hard science fiction fan until my sophomore year in high school when I was introduced to Robert Heinlein's novel "The Puppet Masters." That changed everything and expanded my horizons beyond just popular sci-fi and fantasy.
Q.: Who are some of your favorite sci-fi/fantasy authors?
A.: My favorite sci-fi and fantasy authors: [J.R.R.] Tolkien and CS Lewis had a big influence on my youth. I'm a big fan
of George R. R. Martin's "A Song of Ice & Fire" novels and the
"Game of Thrones" TV series that evolved from it. My favorite Star
Wars authors (so far) are Timothy Zahn, Michael A. Stackpole (who I have taken
many writing classes from), and Alan Dean Foster. The late Aaron Allston was
pretty good too. Margaret Weis & Tracy Hickman are also among my favorites
-- both very inspiring for my love of [Dungeons and Dragons] and fantasy stories. I also enjoy
the R.A. Salvatore Drizz't novels and the Dresden Files books by Jim Butcher
(who, like Margaret Weis, is from my hometown of Independence, Mo.).
Q.: [As a fan of J.R.R. Tolkien], what do you think about The Hobbit movie series?
Q.: How did you get involved in writing role playing books?
A.: I had been attending Gen Con in Indianapolis for several
years and kept speaking to people at Wizards of the Coast about wanting to
write for the Star Wars and/or [Dungeons and Dragons] roleplaying games. They get a lot of
people asking. It takes a lot to standout. That didn't happen for me until I
applied for a full-time position at [Wizards of the Coast] as a copy editor. With my vast
journalism experience, I passed several cuts in the application process and had
a phone interview. Though they didn't end up hiring me full-time, they did
offer me a freelance position -- so the application process was well worth my
time and theirs. It took another year to move through the system until they
found an open slot on a book I could work on (they work quite a ways ahead in
order to make publication deadlines). I started writing in 2008 for my part of
the January 2009 release of "Clone Wars Campaign Guide" http://starwars.wikia.com/wiki/The_Clone_Wars_Campaign_Guide That book won
a silver ENnie award at Gen Con in 2009. Having the first book you work on end
up winning an award is pretty cool. My next effort was an increased role (twice
the word count) on "Galaxy of Intrigue" in 2010. http://starwars.wikia.com/wiki/Galaxy_of_Intrigue
For the Star Wars RPG, I worked under
mentor Rodney Thompson. He's one of the brightest designers at [Wizards of the Coast]. He created
the award-winning "Lords of Waterdeep" board game and a lot more.
In 2011, I went through the Joplin tornado (lost my
home and car). So that year, I didn't really do much with game design -- but I
did have more than 40 photos published in the book "32 Minutes in
May." http://route66news.com/2011/11/13/book-review-32-minutes-in-may/ In
early 2012, I joined the design team as a freelancer for Margaret Weis
Productions' Marvel Heroic Roleplaying. This was under mentor Cam Banks
who was the creative director then for MWP. Later that year, my work on
"Marvel Heroic Roleplaying: Civil War Event" and "Marvel Heroic
Roleplaying: Civil War: Young Avengers/Runaways" released. For both, I
wrote game adventure content and supplemental information on news
organizations (something far from foreign for a veteran journalist)
within the Marvel universe. I've been a big Marvel fan since elementary
school when I started reading "Amazing Spider-Man" comic book line and
watching the cartoon series. I'm also a big Incredible Hulk fan. So
having worked on both officially licensed Star Wars and Marvel projects
has been a dream come true. Coincidentally, both properties are now
owned by Disney.
Q.: [Earlier this week Marvel announced that the character of Thor] is going to become female. Do you have any thoughts on that?
Q.: [As a photojournalist], have you ever had an assignment that affected you personally?
A.: There have been many photo shoots that
affected me personally. An important thing to do in photojournalism is to not
take sides, to not show favoritism, to try to distance yourself from what's
going on. This isn't always easy. During the tornado aftermath, I found myself
crying during photo shoots where people lost everything. I was also going
through my own loss and emotions and related stress. Sometimes, those were the
most difficult images to take but a veteran shooter like myself presses through
it and gets the job done.
Q.: What are some of the most enjoyable photo assignments you have had?
A.: The most enjoyable? That's a bit tricky. There's the level of enjoyment WHILE taking the photo and the level of enjoyment of seeing the photo after the fact. Sometimes images are not easy to take but they are rewarding. For instance, I was in the middle of a police shoot out back in the early 2000s in downtown Joplin, Mo. I got some great images and won multiple awards for them -- but my life was at risk. A bullet hit a pole that was just a few feet behind me. While it was happening, it wasn't enjoyable -- although the adrenaline rush was interesting. After the fact, the images were rewarding if sad to recall that a man lost his life that day. The excitement of the moment comes with highs and lows. Few assignments are as glittery as most people might imagine -- but you have to focus that the service you do for the readers is important--they need to know what's going on in the world around them. Most of my greatest images are from sad, horrific, or scary events. It's unfortunate that this is the world we live in, but we also can't stick our head in the sand and ignore reality. I believe that's why I love sci-fi and fantasy so much. In my off-time, I get to immerse myself in another world where the action and violence are fantasy and of my own (or an author's, director's, or gamemaster's design).
Q.: What projects are you working on currently?
A.: My biggest current project is my
supernatural fantasy novel "Rise of the Broodslayers" based on a
fantasy world I created with about 15 years of development. My slug line for it
is: "A party of religious misfits find themselves off to save the realms
in the name of a deity none of them believe in." Religion and undead are a
major theme in the story -- faith vs. magic and death vs. life. My main focus
has been the characters, the dialogue, and some wicked plot twists. I'm
currently at 52,000 out of a 100,000-word goal. I plan to release the book
through Kickstarter and it will later be sold on Amazon, DriveThruFiction, and
Smashwords unless a publisher picks it up first. I'm writing a screenplay
version of it this year, as well, for a screenwriting class I'm taking as part
of my master's degree. The novel is also an introduction to the fantasy
campaign setting for my future RPG. Further information on that at http://2d10system.com and http://unlimitedjourneys.com
-- I still have a lot of work yet to do before the RPG will be marketable.
Playtesting will be vital.
A special thank you to T.Rob Brown, for taking time out of his hectic schedule to be spotlighted in this week's blog.
Until next time, I am,
Sci-Fi Fan FL

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